compat.sdl3
#includeSDL3 — cross-platform window, input and audio layer
#include <SDL3/SDL.h>
mcpp add compat.sdl3@3.4.18
用法
來自本倉庫自己的測試專案 —— CI 真的編譯並執行過,不是為了網站寫的。
// Behavioral test — compat.sdl3 builds a working SDL3, not just headers.
//
// SDL is a library where "it compiled" is especially weak evidence: most of it
// is backends selected by a config header, and a wrong config produces a
// library that links and then has no video driver at all. So the assertions
// below are about what the BUILD CONFIG decided:
//
// * the runtime version matches the headers (one tarball, not two)
// * the compiled-in video driver list contains dummy AND offscreen, which
// are exactly what a config that fell through to SDL_build_config_minimal.h
// would NOT have
// * the dummy driver actually initialises, creates a window, and gives back
// a surface of the requested size
// * the timer subsystem advances
//
// No `import std;` — SDL's headers are textual C over the standard headers.
// SDL_MAIN_HANDLED + SDL_main.h: this test brings its own main(), so SDL must
// not rename it. SDL_SetMainReady() is declared in SDL_main.h, not SDL.h.
#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
// …
tests/examples/sdl3/tests/init.cpp · 專案 tests/examples/sdl3
建置
- targets
sdl3 (lib)- language
c++23- C standard
c11- import std
- no
- include dirs
mcpp_generated, */include, */include/build_config, */src, */src/video/khronos
原始檔 (58)
*/src/*.c*/src/atomic/*.c*/src/audio/*.c*/src/audio/disk/*.c*/src/audio/dummy/*.c*/src/camera/*.c*/src/camera/dummy/*.c*/src/core/*.c*/src/cpuinfo/*.c*/src/dialog/*.c*/src/dynapi/*.c*/src/events/*.c*/src/filesystem/*.c*/src/gpu/*.c*/src/gpu/vulkan/*.c*/src/haptic/*.c*/src/haptic/hidapi/*.c*/src/hidapi/*.c*/src/io/*.c*/src/io/generic/*.c*/src/joystick/*.c*/src/joystick/hidapi/*.c*/src/joystick/virtual/*.c*/src/libm/*.c*/src/locale/*.c*/src/main/*.c*/src/main/generic/*.c*/src/misc/*.c*/src/power/*.c*/src/process/*.c*/src/render/*.c*/src/render/direct3d/*.c*/src/render/direct3d11/*.c*/src/render/direct3d12/*.c*/src/render/direct3d12/*.cpp*/src/render/gpu/*.c*/src/render/ngage/*.c*/src/render/opengl/*.c*/src/render/opengles2/*.c*/src/render/ps2/*.c*/src/render/psp/*.c*/src/render/software/*.c*/src/render/vitagxm/*.c*/src/render/vulkan/*.c*/src/sensor/*.c*/src/sensor/dummy/*.c*/src/stdlib/*.c*/src/storage/*.c*/src/storage/generic/*.c*/src/storage/steam/*.c*/src/thread/*.c*/src/time/*.c*/src/timer/*.c*/src/tray/*.c*/src/video/*.c*/src/video/dummy/*.c*/src/video/offscreen/*.c*/src/video/yuv2rgb/*.c
產生的檔案
mcpp_generated/SDL_build_config.h